Challenge #1084 "Dystopian city" (29/03/24) Entries CLOSED

Full size version: https://cdn.bsky.app/img/feed_fullsize/plain/did:plc:p3dexnt6bdqjlbqa3dy73c2o/bafkreifl2axwqwiri6lqknvzr5v2tdiawnpfihx74gvn2u4vz3bhcqbks4@jpeg

Endless City

Pure - I modelled a few building shapes and placed almost 1 million of them using geometry nodes. The shaders are randomised per instance and per mesh island - so buildings can have multiple colours and different window shapes.

The atmosphere is actually blue but I used a very orange sun light and it looked like pollution.

The geometry nodes arrange buildings in a grid, then rotate sections of the grid in a voronoi pattern (scaling them up to fill the gaps, and culling buildings near the edge leaving a small “river” between the islands). It looks very satisfying from above and from other angles it gives a slightly more realistic vibe where buildings line up with ones near them.

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