I’ve done some searching and have come up blank for answers. I’m trying to use blender to generate terrains for a game called rigs of rods, I have been able to successfully
make terrains and export them into the game so I have the process down. Except for one problem, the images are all 8bit gray scale, which appears choppy, is quite ugly and frankly, annoying for driving a vehicle on (which is what the game is based on).
so like I said, I’ve done some searching but haven’t been able to find any information, yay or nay, on 16bit grayscale rendering, or even possible solutions. sooo is this possible, or are there any work around or possibilities?
I had the idea of using a blender script to export a 16bit heightmap, but I’m not sure if this is even possible.
Anyways, any direction is appriciated, thanks.