My only crit is, where are the hydraulic hoses? You have all those nice cylinders there, but no hoses?!?! Sorry, I’m a mechanical engineer and I notice these things.
I love this! it’s easy to model. Makes me want to start blendering inmediately. geeeezzz…i’m jst…speechless
have you posted it at another forum yet? like CGchat.com or cgtalk.com?
I strongely encourage you to do so. it’s an amazing work, and I would like to see everybodies comments when you say it’s made in blender
wow! thats so cool! it made me go download lightflow! but, oh god, how do i use this thing! i have the blender export script and all, but it aint working…boooo…
that is a great pic man, really great!
Fantastic modelling! Really good!
You used an arealight for that? I personally actually
like the bit of noise you see, to me that makes it
come more alive, some renders tend to look too clean
sometimes.
And to everybody else, the 5 hour export is ‘exclusive’ to the old script.
Actually, has I known that ALT-D meshes only export once, it would have been much quicker to export. I’m a little dissapointed that I never got around to doing hoses, cockpit interior etc. but I have guests over and there’s no time now. Before I post this on cgtalk I’ll wanna have another go at it, make a real environment, etc. maybe do some damage to it like scars and dirt, and perhaps make some weapons for it.
The lighting is not an arealight, It’s a standard irradience solution with a ambient hemisphere. I’ve found a very efficient and high quality setting for the radiosity parameters that gives the nice results you see here. It’s possible to do better though, and I may up the sampling. It should only about double the rendertime.
The real trick for this one was to slightly mirror the white limbs to give the illusion of more detail than there actually is. It’s not a very complicated mesh, It just took so long to export because of the many duplicated parts. I’ll have to optimize it.
I don’t know about any environments, I personally don’t have any imagination, so I leave that to others. But I would of course be interested to see your settings for that. I guess you decreased re-use-distances, stratified sampling maybe?
I don’t think you have to ‘optimize’ anything for the new script, you did see the PM I sent yesterday?
yes, that’s it. just decreased the last number for the reuse distances, set bounces to 1, and set sampling to 100. no stratified sampling, as i don’t really understand it and its slow.
Good idea. This is a great model and render but the guys at CGTalk can be brutal sometimes. Hoses would be a great addition but weapons would make it too much “just another blast’em robot”. Maybe try putting it in an alien environment sent there to gather rocks and dirt-- a much more noble cause (IMHO). Any plans to animate?