Actually, has I known that ALT-D meshes only export once, it would have been much quicker to export. I’m a little dissapointed that I never got around to doing hoses, cockpit interior etc. but I have guests over and there’s no time now. Before I post this on cgtalk I’ll wanna have another go at it, make a real environment, etc. maybe do some damage to it like scars and dirt, and perhaps make some weapons for it.
The lighting is not an arealight, It’s a standard irradience solution with a ambient hemisphere. I’ve found a very efficient and high quality setting for the radiosity parameters that gives the nice results you see here. It’s possible to do better though, and I may up the sampling. It should only about double the rendertime.
The real trick for this one was to slightly mirror the white limbs to give the illusion of more detail than there actually is. It’s not a very complicated mesh, It just took so long to export because of the many duplicated parts. I’ll have to optimize it.
What do you guys suggest for an environment?