First time post here, so a little introduction about myself: I´ve been using blender for three years now, but I´d describe myself as an advanced beginner. My favourite subject are 17th/18th century vessels.
I´d like to show you my newest project, a sailing frigate. Very early WIP, but she´s coming along nicely so far.
The fun part started yesterday, all the bow pieces are properly uvmapped now. And the tris count is rising happily, now at 39k (budget for the whole ship without guns is 200K)
A very impressive start for a historical frigate, keep up the good work to the end. With that level of detail you will spend 200k faces easily.
I have bookmarked the thread.
For a ship from 1750 the carvings seem to be quite big. I had a look at the model you referenced. Would be interesting to see the Panthere plan in comparison.
As you can see, I changed the head layout a bit (a double headrail), the transom will be modified, too.
The carving at the upper end of the headrail is as big as on the Comete, it´s just way more massive, so it appears bigger (imo). But that´s a placeholder, she´ll get something more sophisticated
And internal details like the deckbeams won´t be visible on the final model, but I need them as guidance where things like capstans and hatches go. Otherwise I´d reach the 200k tris limit very fast, ship models eat polies for breakfast
By the way, I just had a look at your website and some of the pictures looked very familiar. Your old website with all the great scenes got me started on (historic ship) modelling back in 2009; the i-world is small, eh? ^.^
Got some work done yesterday, made the rough outline of the transom:
The planks are bend, they were heated over open fire, then bend into the desired shape. Here´s a contemporary model which shows the curvature and tapering of the planks quite nicely (third pic, zoom with mousewheel) :
Nice job on the hull planks… Shouldn’t the keel be a separate piece?
Oh, they´re separate pieces, it´s just that the colour is pretty similiar, so the keel may appear planked.
I won´t use more texture variants as the colouring will be done with the CryEngine material editor.
Impressive start. I like the texture on the bow close up. Nice bump map in the black part.
To cut out the gun ports in my navy cutter model I used two steps:
First model the basic hull following a blueprint, second use retopology to get a second clean mesh at the ports.
The stern geo is more or less complete, the missing parts are carvings that need to be sculpted, chains and the leather cover for the black part of the rudder.
The planks are flat, I´ll need to make klinker planks for the ship´s boats, though.
And good post, RB, didn´t know about dynatopo and the baroque sculpts on blendswap until your comment, they´ll be useful for sure. I actually used one of the leaf sculpts for the stern of the ship. Thanks