1911a (Gun) WIP

Hello again, i’ve made some new materials for my gun.
Pinkmesh (the lord of all 1911’s :stuck_out_tongue: ) : If i lower that ejection port it looks weird, and in my reference it is not lowered, is it a must!?
Tommorow im going on holiday, ill be home the 27 (or 29)

Now, please crit anything, especially the materials!
Oh! and im still experimenting with the rubber handle, so please leave it as is.

http://img211.imageshack.us/img211/3527/gunniceoj5.png

And this is just a part of the city i’ve done, anything is welcome, but most about the lighting
http://img178.imageshack.us/img178/5979/cityyo3.jpg

On your suit, I would say that since it is high-poly you should be able to squeeze in the seems. I don’t know how you started this modeling but I guess you turned on subsurf very early which is a big mistake to do if you don’t know what you are doin. I have done that mistake alot in blender since it is so convinient. But the risk is that you loose poly control and probably end up with an unnecessary high polycount.

About the gun, here is my modeling on a low-poly deagle. http://blenderartists.org/forum/showthread.php?t=84911 maybe it can help. It is different from high poly modeling but it is allways good to start with a low-poly shape and then add whatever geometry needed to define the shapes more acccuratly.

Edit: Saw ur update now, it looks good, though its hard to tell without a uv-layout. But in general I like the steel on the barrel but as you said the handle should be tweaked. I would suggest using something “hard plastic with grip pattern” kind of material. But thats just me :slight_smile:

Good luck.

Im writing from my granddads computer, and i must say, everything looks like crap, on my own monitor, which is a trinitron, and nice calibrated, it looks fine, but aren’t everyone watching everthing different, on this monitor everything is too dark, and it only displays 15 bit colours! :mad:
How can anyone judge if things look good, if their monitors are bad?

Anyways:

About the gun, here is my modeling on a low-poly deagle. http://blenderartists.org/forum/showthread.php?t=84911 maybe it can help. It is different from high poly modeling but it is allways good to start with a low-poly shape and then add whatever geometry needed to define the shapes more acccuratly:

Yeah i did that. But i think yours are a little weird :confused:, it looks somehow derformed? But if you have seen my early gun progress, i started low poly.

Edit: Saw ur update now, it looks good, though its hard to tell without a uv-layout. But in general I like the steel on the barrel but as you said the handle should be tweaked. I would suggest using something “hard plastic with grip pattern” kind of material. But thats just me :-):

UV-layout what? :confused:, but good idea with the grip pattern, i’ll try that.

Oh, and about the jacket, yes its quite poly high, i’ll see if i can reduce it, but i have fixed the look of it, its better now…i’ll update when i get home!

The gun, it is a bit extreme since it is so low-detailed in modeling. But it was more of a hint that you can do much without high-poly modeling and that it is allways better to start from something with minimal geometry.

You can save your UV-layout under the UV’s dropdown menu under the UV window.There is a built-in script for saving your UV layout in blender. This will create and image with your mesh as layed out in the UV.