I absolutely love the race “King of the Hammers” I have never been there, but I love watching it online. So what did I decide to do? I decided to make my own dream King of the Hammers rig.
I figured out 3D modelling it is way cheaper then building it in real life
Besides, I need a break from all of my professional work.
So my goal is to make this thing as realistic as possible with a background of an old abandoned desert town.
Really nice little country ride! Modeling is top notch as what I can see. I’'ll be watching how it comes together.
And that’s true. You can always model that you can’t or don’t have the time to build…But I’m afraid it’s the next step when you have time for it.
Your progress is looking very good, ferrettank. It’s refreshing to see an off-road vehicle being modeled, instead of another sports car (I say that, and yet my own current WIP is another sports car thread!). Your body and tires look great, as do the rubber and paint shaders. I really like the colors in the presentation of the tire in the original post. What kind of tire is that? It looks like a cross between a bogger and a super swamper.
Very nice work so far, I’m looking forward to seeing more!
Thanks! Yes the Broncos look like so much fun to off road with! Yes, modeling is the easy way out to biuld a real dream rig. Actually right now I am rebuilding a 1981 Toyota Hilux. It was my dad’s in high school
Thank you! Haha, I love sports cars too so I might fall into the whole “Sports car in Blender” scene soon haha. Although I am a big off road geek. I love it all, rock crawling, baja, rally racing etc… so naturally this would be the car to go with. Also I’ll go check out your thread
As far as the shaders go, yes that means a lot, I’ve been putting a TON of timing into getting the shaders right.
I remember a long time ago one of my 3D friends said “You can have a crappy model and good shaders and it will look good. But if you have a well done model and crappy shaders, well, it will look like crap.”
Also the tires are modeled after the “BFGoodrich Krawler T/A KX” Although they do have a super swamper feel to them.
Here is the latest render, I added some more materials and I spent some more time tuning the car paint shader.
I am having a problem with the head light material. It is way too dark. So that will be something I need to work on.
Someone on a different forum wanted to know how I did the pink and blue render of the bronco. So I thought people here might want to know too
Anyways, here is the render setup. I wanted to do something different, especially since the rest of my WIP renders have a simple lighting set up, well actually this one is very simple too. It is a light blue lamp with a red lamp next to it, from there it is tuning the intensities to get the desired effect.
By the way, the material for the full bronco is a diffuse white.
Thank you! Yes, I love experimenting with different render techniques and colors. I like making my WIP a bit “different” then the rest of them. Heck maybe the finished render will be crazy too. Never know
Your modelling is really good, but what really brings this model to life is the materials. The one that caught my eye was your rubber shader (probably because of how prominent the Bronco’s tires are). It really is a very good shader, keep it up
Thank you! I remember talking to this Professional 3D artist guy and he said" You can have a good model, but crap shaders and everything will look like crap. If you have a bad model but with good shaders, it will look decent. So focus on the materials" and he is right. The shaders are everything :D, also focus on lighting setups, that makes a HUGE difference as well.
It looks great but You need to do rods and stabilizer which keep front axle in one position. Also You need to do reduction gearbox (I don’t know properly english name) where energy from the engine is distributed to the front and rear axles.