Mid-poly real time asset based on my father’s (and now my own) acoustic guitar. Wood, strap and rosette materials made in Substance Designer, Painted in Substance Painter. Modelled and rendered in Blender Eevee.
I’ve been having alot of fun using the weighted normals in Blender, its really changed how I produce my work and I rarely bother with highpoly baking if i can avoid it nowadays. Eevee has also come a really long way and blows my mind when i compare it to comparative tools like marmoset, unity and unreal (which i all still love).
Hope you enjoy!
I have other models on artstation if you’re interested in seeing more work, all using Blender