1st Human Mesh

Here is my first human mesh, I used no reference( I don’t know whether that is stupid or brave). It is 2 days of work so far, and I know that there are topology issues, I just don’t know how to fix them.:o Oh and does anyone know how to create a head,feet and hands? Could you link me to those tutorials, or at least show me? :slight_smile:
Front
http://i26.tinypic.com/15xv993.jpg
Wires
http://i29.tinypic.com/4qm05z.jpg
3/4s
http://i32.tinypic.com/n19ulx.jpg
Wires
http://i27.tinypic.com/3517ec5.jpg
Back
http://i31.tinypic.com/ogdx8k.jpg
Wires
http://i26.tinypic.com/mt5n5i.jpg

try this dude, it’s a female model but it covers almost everything http://www.3dtotal.com/pages/tutorials/max/joanofarc/joanmenu.php

Working without reference is ok if you are very familiar with the human body, for example from live drawing classes. Otherwise I’d recommend that you at least have some pictures in your browser that you can switch over and check whenever you feel uncertain.

I prefer screenshots of edit mode, with the background geometry occluded for topology images. With your wires it’s hard to tell what’s what.

Jonathan Williamson has some good human tutorials at cgcookie.com
unfortunately no hands or feet yet.

Experience with modelling is never wasted no matter what the outcome. Beside being pleasant time in right-brain activity, You are becoming accustom to using the interface which is complex (because Blender is complex.)

Still, I think you would be best served with starting over and following one of the body tutorials such as the ‘Joan of Arc’ tutorial. Sorry, I don’t have an immediate ref on hand but they are easy to find with a google search. As your mesh is now, it has a lot of excess topology that will make it difficult to keep smooth, especially to pose and animate.