We’ve been using our linux machines to chunk out renderings and we just discoverd that the viewer output of large and flat surfaces come out with what looks like a poor dithering. This seems to be a new phenomenon from 2.28.
This seems true of almost any surface that is large and flat with gradual tonal changes due to shadowing. This does not seem to be true under windows.
We are going to keep working to find the cause.
Anybody else seeing this?