Well, I’ve got a strange problem with my armature, and I have no idea how to solve this.
I’ve got a model of a dragonfly for the real-time engine, and for the 6 legs I made an armature to move them. Each leg has 14 bones (84 in armature). Also, each leg has a claw with 4 ‘toes’.
The problem is this: One claw has 3 toes which refuse to stay in the default position. When I go into pose-mode I can move them and add an action-key, but in real-time it jumps back to the wrong position.
The problem is not in the vertex-group, I made no mistake assigning vertices, and I cleared all action-IPO’s, but no succes.
I can’t find help when I use ‘search’.
Is my problem related to a bug in Blender 2.34? Please help me to fix this. Then I can post my dragonfly on the forum.