2.36 is REALLY great , but...

…but the camera shaking still persists (even when i set logic tic rate to 60 and when i change it to something else it gets even worse then without setting the tic rate).Is there any way to completly remove the camera shaking(or to atleast make it hardly noticable)?BTW , 2.36 is extreemly smooth comparing to 2.34-it is really close to becoming a really smooth engine :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: !

what camera shaking?

do you mean your dynamic object [either the camera, or something that is the parent of the camera] is bouncing on the ground because you haven’t added a material?

I mean the camera is shaking because the default logic tic rate in 2.35 - 2.36 is set to 30 in default.

i seem to have the same problem when i make the camera follow somthing(either with the camera actuator or by parenting), i would be greatly interested in finding out why this happens and how to fix it

There doesn’t seem to be a way other than bumping the logic tic rate really high. I’d like to move from 2.34 to 2.36 but aren’t because of this issue. In my case it’s the cursor images tracking to the system cursor.

In 2.34 everything runs really smooth, but in 2.36 it looks really stuttery and slow unless the logic tic counter is really high. Also, unless you bump the physics tic rate up too, all kinds of wierd errors and problems occur.

In 2.34 everything runs really smooth, but in 2.36 it looks really stuttery and slow

For me its the opposite(it only seems so because of the camera -even if the camera isnt slowparented , when its just parented it still is shaking a little bit).My game is a little unsmooth in 2.34 but in 2.36 its completly the opposite - everything is really really smooth.

BTW,the collitions are worse in 2.36 than in 2.34 and sounds are unstabler too :frowning: