Well this is really weird. I was getting ready to send you the rig and made a few changes to the armature, tested it one more time and the problem is gone. . .
Anyway, Thanks for your help.
I’m curious though, have any of you completed a rig yet with 2.4Alpha.
I like the way it works. I’m doing IK for the legs and FK for the torso and arms head and hands…
I added an IK Solver for the heal, a “track to bone” for the thigh, located in front of the rig knee. When I move the heal solver the rest of the rig responds nicely and I get a nice walking motion from it.
The torso swings left and right a bit too much but I’m still experimenting and it looks promising. The new animating system seems a lot more intuitive and easier.
Have you seen any 2.4 rigging tutorials anywhere?