2.40 orbit pivot in edit mode

Hey everyone,

In 2.40 when you orbit in object mode it uses the center of the selected object, but in edit mode it doesn’t use the center of the selected ‘subobjects’ it keeps using the objects center.

i.e. when I’m working on a characters hand in edit mode, then try to orbit around it to see it from another direction, the hand shoots off screen because the camera is still orbiting around the center point for the entire character instead of just the part I’ve got selected.

Is it a bug or is there some easy key press or button click to fix it?

Thanks,
Simon O

Select the verts of the hand and then press the period key on the numeric keypad. Your view will now rotate about the median point of the selected verts.

GreyBeard

Thanks greybeard :o)