Ok, I know that in the newest version of blender, the game has proper alpha faces, and you used materials “ztransp” to enable this
However, a large number of faces still slows things down more than it used to. For example, the BGLalpha script in 2.25 will run a game I’m making better than Ztransp does (even when only applied to aplha objects)
is there a way to improve 2.41 GE speed when using alpha faces?, can I still use the BGL script, or am I missing something?
thanks