??? -> 2.41 MultiTexture by VertexColor and Scene-Lightin

I’m currntly playing with the great 2.41 RC2. Special the VertexColorSplat Demo.

If using this Shader, how to make a Scene Lightening Setup now? Baking Lights to VertexColors is no more practical here.

Are Lightmaps still a Possibility today? The Way in Game Creation goes more and more in Direction Dynamic Lightning.

Any Suggestions?