So glad to see the release of 2.46, such a great leap forward for Blender
Sadly though, this problem has been present for me in all the test builds of 2.46 and I was hoping it’d be ironed out but since it hasn’t, there must be a problem at my end.
When I use a background image, it first displays correctly, in the background of the 3D view like normal. But if I zoom the camera in using mouse, trackwheel, ± keys or any other method it stretches and distorts. Here are a few screenies showing what I see when I zoom into the image.
My system specs are:
Macbook Pro
Intel Core 2 Duo 2.4GHz
2GB RAM
GeForce 8600M GT 256MB
OSX Leopard
I’ve installed 2.46 onto my pc and the problem isnt there, but since that is an old/rubbish machine I must use my macbook for all my work.
Any thoughts? Thanks in advance.