Here’s what I did.
1 - made a plane and turned it into a particle emitter.
2 - Made the emitter the parent to another object and filled in the goods.
3 - presss Alt+A and the particles are animated.
4 - animated the emitter from one location to another
At this point the particles are way off the screen and as the emitter is animated
moving towards it’s original location (where it was added to the scene) the particles
get closer and closer to the emitter. I want them to be emitted from the plane
regardless of where it is located in 3D space. I have done this a bunch of times in
2.45, but for some reason it doesn’t like it when the emitter moves positions in an
animation in 2.46.
What’s up with that?
From what I mentioned can anyone tell me what I’m doing wrong?