has this hotkey been changed in 2.48, if so what is the new one.
And on another note, i seem to have misplaced my CD for The Essential Blender manual, if anyone has it backed up that would be greatly appreciated.
has this hotkey been changed in 2.48, if so what is the new one.
And on another note, i seem to have misplaced my CD for The Essential Blender manual, if anyone has it backed up that would be greatly appreciated.
I don’t know about the hotkey, but here’s the page for the book: http://wiki.blender.org/index.php/Books/Essential_Blender
thanks for the link but it didnt really answer my question, when i press ctrl- l after group selecting 1+1 armatures i am unable to press ctrl-I to apply inverse kinematics hotkey, otherwise i have no idea what to do as i am a new ser to the program and i dont know how to take the long way. When i press ctrl-l all other bones in the armature are selected (minus the 2 i had previously selected) instead of applying IK solver. Any insight on this preblem would be great. As i said i am a brand new user just learning the ropes and I appreciate any help, its extremely frustrating.
I’m not sure but try adding a Ik Constraint. Select the bone you want to be the end of the chain and press add constraint->IK Solver. Then enter the name of the armature and then the name of the bone that is supposed to control the IK chain. Again I’m not sure if this would help, I can’t believe I’m even attempting to help someone with rigging.
As for the link, it should have the contents of the missing CD.
I think Control I was changed to be Select Inverse in Blender 2.46.
The shortcut for adding IK constraints now is Shift + I, and Ctrl + Alt + I for removing.
Got by mistake to this thread and saw that nobody answered, just for the record. =)
yeah im using 2.48 currently but reading out of a book refering 2.46, thanks for the help everyone