I used to use IPOs for particles in previous versions of blender, but it seems with the new graphical improvements we’ve lost that ability. Is there some way to do this that I’m missing? some setting somewhere?
…And while I’m already posting, I may as well ask a bonus question: I seem to remember some mention of a .setScale() function or some such. That doesn’t seem to be available, but is there some way to set an object’s scale through python that I’m missing? (I don’t care if it affects physics or not) I suppose I could use the orientation matrix in a pinch, but that seems a bit irritating and inefficient.
many thanks in advance for any answers I get
 I managed to forget about noob destroyer’s thread, but maybe these are related?