Hi, after a looooot of research, copy paste and trial and error, i came up with this:
Videotexture grabs view of cam in main scene,
renders to a plane in scene 2 (downsampled) and
there a glsl script (kind of) blurs the texture and the whole scene
gets overlayed in main scene
creating a bloom like effect
see attachment, and maybe tell me if it works for you too.
This works really well! May I use it in the Asteracers Project, which I’m currently working on? If we use it. we would certainly include your name in the credits.
Well, that is definitely the fastest bloom I’ve ever seen. Quite amazing. How do you change the values? Like, how do you change the threshold values? Or the amount of blur?
Hi all,
you may use it as you want, no credit needed (but nice if you do )
@Joe_stevens: there´s no threshold, as the overlay plane is only set to “add” but in the “blurtex” script you can change ‘fact1’ /2 (radius) and mixfac (strength) to achieve slight differences, even though it then may not look as good anymore, because i kind of hardcoded a 2x blur. if you´re a little experienced in scripting you could extend that.
Vey great, thanks for that, I use retinex from martinsh s filters( what happen with him he just vanish from the forum) and that filter is way too heavy!.
Thanks again
Mayhem, your 2.55 version is not throwing errors to the console, but for some reason it is not displaying the bloom like the original 2.49 file. I had also updated it to 2.55 before seeing your post. Here is my file: lowsamp_bloom_corrected255.blend (372 KB)