2,49 bitmap problem

why does the displace modifier change the shape of the cube instead just making it have a rough texture?
thanks all

Attachments

nonbitmap.blend (129 KB)

You need resolution to use displacement (in your blend you only have a total of 6 faces so that is all it can displace, you’re thinking of normal maps that can mimic this with low resolution). Add subsurf modifiers before the displacement modifier. Also turn your strength down to 1 to stop the mesh exploding.

Richard

thanks- i forgot to subdivide!
is there a way of making it looking like stucco without a zillion verts?