I was wondering if there’s a way to deal with the following situation:
I made a ‘repository’ .blend with a big plane using a big “multi”-texture (a handful of streets of different widths, a selection of intersections) and some small objects using parts of the same texture (say a narrow plane that’s going to be a 20 m street)…am I still making sense? Hehe!
So say I have this other project and I want a 20 m street, I “append or link” it from the repository. So far so good! At some later point I decide I’m going to have a diferent piece of my texture, I append it and all of a sudden it says “material.001” – not a problem, just assign the “proper” material to it, it’ll say 0material.001, save over, next time you opn it it’s gone – no clutter!
But I can’t seem to get rid of the copy of the UV texture in the UV editor.
Does anyone know how to do this?