White pixels on every corner of rendered parts.
The bug is only in the AO pass.
- Tested with OSA/FSA and without sampling.
- Tested with and without nodes.
You can see the bug in one of the official test files:
Tested with official 2.49 and a graphicall 2.49 version. (XP32)
Is this a known bug?
It’s probably the osa setting, use something other than box. (this was brought up in the 2.49 thread). It probably is a bug, but just a little one.
edit: apparently it’s not an osa issue, but using another filter will clear it up.
confirmed, were looking into a fix.
ok, i see. Thanks for the info.
Mea Maxima Culpa!
After the third release candidate I did a quick bugfix to allow AO to be controlled with “Amb” texture channel. Changed just a bit too much code, causing AO to use a not-initialized (but zeroed) variable for the first sample it takes in a tile.
Special blame to self for not testing regression suite again after RC3
Fix is in svn now.
ahh good, glad the problem has been found