Hi all,
It looks like this has been asked countless times already, but I’m having trouble when I paste a flipped pose.
I already managed to fix the fingers of my rig, but now I ran into a different problem, and I think I might know the reason too. I had to rotate the rig 90 degrees around the Z-axis. Now, when I flip a mirrored pose, the spine is flipped front/back, not left/right.
I think this is because the character is now facing the X-axis, and the “paste flipped pose” seems to flip a pose along Y and Z axis while ignoring X. Does anyone know if that is what the “paste flipped pose” does? If it is, is there any way to change it?
I already tried rotating the armature 90 degrees, then using Ctrl-N. This didn’t seem to work as I expected, whether I applied the change before rotation or not. That might have been because 2.49 has some bugs related to applying changes to armature.