Hi, new to blender here.
Will the 2.5 api enable the modelling of bezier and nurbs surfaces purely through Python scripting?
(There was a related question about this on the NURBS integration thread in April but it went unanswered.)
I have a number of procedural approaches to constructing fractal models from splines that I’ve been working on in other languages, but I’d really like to do it all within Blender.
Sorry if this is covered elsewhere, as I said I’m new (& a bit overwhelmed!)