I am fairly new to Blender 2.5.
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I can set up a basic keyframe animation, and would like to add some physics like gravity-influenced object.
Whenever I switch to Blender-Game, my object falls, but my animation no longer runs.
What am I doing wrong? -
How can I give my falling object an initial (horizontal) velocity? So, it behaves like a thrown stone under the influence of gravity.
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Details: I am working on a small clip of a roulette game. I set up the spinning roulette table with keyframed animation. Now I want to add a sphere - thrown into the kettle and spinning inside - this is where I thought I would use gravity and collision.
Thank you,
Reinhard