Transfered from another topic:
Originally Posted by Cire
When parenting a mesh to an armature [Ctrl+P], just choose that option from the list.
First answer: " What list? There is no list to see there… …Whether i do the Ctrl+P on the keyboard or through the UI panel…"
Second answer: " The latest build on .org - downloaded this afternoon - has it’s “paint” button again, besides the Weight Paint’s one"
New comment: but can’t get the armature to deform the object anymore!
I have a topic for this particular problem : http://blenderartists.org/forum/showthread.php?t=177176
I made a new test with the lately downloaded (jan 22nd 2010 from .org) and noticed that some changes occurred in the manner of proceeding and obtaining a functional armature. I also note that the position of the bones and Mesh do not correspond any more. Will it be necessary to accustome oneself to this shift thereafter or is it just temporary?
PS Also notice that it is the first time i use Ctrl+P to get the Armature constraint to be acting upon a Mesh…