Hi all. Thought I’d start a discussion (unless one is already underway) on the current settings for bone stiffness in blender 2.5.
Here is an example of how I see the current implementation falling short. Each bone has a global stiffness irrespective of how many IK chains it’s a contributor to. In the image below, you can see how it’d be useful for a bone’s stiffness to vary from chain to chain.
The bone pointed to should be set to .9 for the arm’s IK chain and .6 for the spine’s IK chain.