I’ll take the post on face value, as CD hasn’t been a “troll” that I can see and those thinking that should read some of his other stuff (mostly praise and eager waiting on the new features).
I’ll answer the question though, because I think there is an issue worth discussing behind it.
Do I trust the developers? Well, that depends on what I’m actually trusting the developers on. So I’ll re-ask the question two ways, with some more clarity, to get to the two core opinions I have with Blender development.
Do I trust the developers to put together the best tools & user interface for the professional Blender user? Not particularly, but this is not a new thing.
Blender is primarily developed for free by people that love Blender. It is the way Open Source development works. As such, the developers not only work on the things that interest them (which is often not something shared by professional users) but they will implement it in a way that reflects existing Blender methodology &/or their own personal opinion on how something should work.
I’ve been a user of Blender for years, but have used several other tools in my workflow because Blender’s interface left quite a bit to be desired. Among many others, I have called for changing some of the fundamental interface decisions that block new users & those of us who use Blender in a pipeline made up of many other tools. The left-click select that is prevalent in 99% of graphics applications (3D & 2D) was something EVERY professional I ever saw or convinced to try using Blender commented on.The dedicated click for 3D Tool placement. The right to left click “hack” that still has problems (cannot mix it with the ALT key properly). Mouse gestures next to no-one uses. The inability to change shortcut keys that were next to impossible to use on certain keyboards. And so on.
That said, alot of these things are being fixed in the new version. The fact it is still a “trust” issue is that it took so long and the reason given for this (eagerly supported by the fans in the forums) was that “The Blender way is better” and “You’ll just get used to it like you do with every other application”. The first is highly debatable and the second was a poor excuse to not fix things that were broken (left/right click & ALT button for example).
So, to sum up the answer to this. Do I think the Blender developers will implement everything the best way? No I don’t, because they have shown in the past that it takes years of begging, pleading, and flat out arguing for them to see they might not have the best ideas after all. This, however, is a common factor in Open Source development until profit becomes an issue which is not the case in Blender.
I will highlight the fact that I think most the problems I have brought up over the years will be addressed in the upcoming releases. Interfaces are becoming HIGHLY customisable and they are even bringing in n-gons (via the BMesh changes) after the initial 2.49 feature-complete version of 2.5 given the current roadmap.
Do I trust the developers to release stable, efficient, and working code in a reasonable time-frame? Hell yes!
For all my personal disagreements with the direction of development (which I am not paying for, so don’t bring up unless asked - such as in this thread) - the Blender team has consistently delivered working features & bug-fixes much faster, and alot more stable, than any other graphics application project I have dealt with. This includes commercial applications such as Maya (which has crashed more often on my computer than any stable Blender release).
The core developers know what they are doing. Given the personality types of all the great code-monkeys I have met (and my own personality type as a developer) - there is no real surprise that they have strong opinions on how Blender should work. I am just grateful that they have heard the calls for flexibility to allow the rest of us with strong opinions to customise their great application into something that works the way we like it to.