Anyone know when this will be fixed, the problem is that with random objects in files ported to 2.5 any modifier on them will completely mess up the material in GLSL mode if there’s more than 1 material.
It’s like this in various cases with 2.49 too with files from 2.48 and before, I would like to see this bug squashed once and for all, especially since material conversion for objects from the viewport to the engine break for even more objects when ported to 2.5.
If this can be fixed quickly that would be nice:cool: