I know that it’s an alpha and bugs are to be expected, but I’m getting weird problems when rendering and googling them turns up nothing. So, is everyone getting this, or just me?
I’m using rev29332 32bit on WIndows 7, but the same thing’s been happening with every build I’ve used (at least, every one I’ve used recently).
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When I use one bounce of indirect light, everything is fine. When I use 2 or more bounces, I get crazy colours all over my render – predominantly greens and purples.
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Using the cache (for AO, environment light, or indirect light) in conjucntion with raytraced reflections or refractions gives huge render times. Turning off the cache significantly speeds up rendering reflections and refractions (but of course slows down the rest of the scene).
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Raytraced reflections and refractions have no anti-aliasing.