I’ve got a really tight compositing deadline where I need to have a blender model sitting in a “real” (camcorder) environment. The idea is to have the model sitting on a plane which has “alpha shadows” or “shadows only” settings so that this can be overlayed (e.g. alphaover) over the original footage and the model will walk around casting shadows on the ground etc.
The problem is (seen here with a test file) that when I activate “shadows only” on the ground plane, the shadows are really pale. So pale in fact, that if I apply an “alpha over” to to the original shot (to superimpose the model) the shadow pretty much completely disappears.
By my reckoning, the attached sample should have a very black shadow like it does when Only Shadow isn’t activated. That way, it should overlay successfully onto movie footage of its environment. (No, I won’t be having the shadow that black in the final; this is a sample of the problem) Gotta be missing something simple like a sliderbar or something.
Please help me on this - I’ve spent far too long on it already, seriously behind etc.
shadow_problem.blend (79.8 KB)