Hello Blenderheads. So I’m starting yet another crazy game engine venture. This time I’m in dire need of the video texture module. Right now it’s posing some tricky bits.
As always, I’ll be using whatever information we can gather together to make the official documentation better.
That’s a good start! Thanks. Though, the mode being used in that one is VideoTexture.ImageMirror, something that’s built in to the VideoTexture module. The scene only has one camera.
Imagine camera 1 as your “eyes”, and camera two like… well, a video camera in your hands and then imagine the texture as a tV hooked up to the camera in your hands. Make sense?
Video texture has not been working on certain windows computers with 2.5. It still has yet to be fixed. [sigh] we never had problems like this in 2.49b
OK, i figured it out. Now I’m going to clean this example up, and put it in the wiki. Thanks for the link to the mirror example. That got me pointed in the right direction.VideoTexture_ImageRender.blend (592 KB)
If You find a solution to this, pleas tell… I stumbled by the opposite reason - I want to limit resolution to 256x256 (even if it will render on a larger plane) to emulate early 80’s camcorder…
The “cap” in capsize is disappointing. LaH, great for you, but sucky for me. You can go down in size, but not up by much. Damn. I’m not sure, but 800x800 seems to be the limit (edit: for my machine)