Will 2.50 remove the 16 material limit? I can’t imagine this hasn’t been discussed before, and so I apologize for my poor search skills forcing me to ask…
I doubt that is a goal - 2.5 is the event refactor that will allow the customization of the ui and the creation of tools and macros. That is an intense job in itself.
16 material limit?!? i missed something?
A single mesh can use up to 16 materials.
For those who use this feature, 16 materials per mesh can be quite limiting, as it is often desirable to have 17 … hundred.
There is a workaround to use unlimited number of materials in one object using black/white masking and nodes. It’s not the most comfortable way to do it, but if it’s really needed to have more materials it could help. Here is a quick example of node setup:
The first mixed ones are red and green, then added the yellow one, and as the yellow one, infinite materials could be added.
That sphere spinning probably will give us a headache.
Oh, thanx Neonstarlight, i didn’t know that but, imho, it seems to me 16 material per mesh is good enough, isn’t it?
not really no. when importing/exporting it has to be worked around all the time.
For games environment work I’ve found it incredibly inconvenient when working within blender as I often want to combine multiple meshes into one or split a mesh into many. The material handling is a big pain in these cases…