I have created a NURBS glass (by generating a curve and then adding a 360 ‘screw’ modifier to it). This gives me a glass object. I would like to add some liquid into the glass, so I thought that the easiest way would be to generate a cube mesh and perform a boolean operation with the glass object (and delete the non-liquid portions of the cube).
When I go the the boolean modifications option, nothing is available! I cannot for the life of me figure out how to get this done. Are boolean operations even possible between NURBS objects and meshes?
Thanks for your help.