Hello all!
I am new to Blender and have started out with the 2.5 line. I’m using Blender to create a few low poly, animated models for a game via M$ XNA framework.
I am having a hard time getting animated models into the framework. If I exclude animation data my models import through the pipeline correctly, texture mapping and all.
If I include animation data the models are horribly askew…they look like they’ve been hit by an 18 wheeler. They are moving (twitching), but it just makes the massacre worse.
Has anyone had any success with the FBX exporter with animations in blender 2.5? Or more specifically with the XNA pipeline?
I also tried using the .X exporter but I can’t get my animations to work at all via that route.
I attempted to export to Collada and then use FBXConverter from Autodesk to create an FBX file from the DAE. This seemed promising at first as the animation exports and converts perfectly…but I loose my material and texture mapping with this route every time
Any advice from you more seasoned blenderers?