Hi,
I am new here, but I have been learning blender 2.5x for a while now. I am currently stumped with a problem I am hoping someone can help me with.
I am having some trouble exporting a skinned mesh using the Fbx exporter. Exporting rigid meshes, with and without animations works fine (I am testing the data in the quicktime fbx plugin, and also 3dsmax and maya).
With even the simplest skinned mesh (I have tried both parenting and using the modifier), all I get exported seems to be the armature and the bones, but not the mesh itself. The hierarchy in Maya, for instance, is
blend_root -> Armature -> Bone -> Bone_001
I dont seem to be able to attach/link the .blend I used to generate this, but I will find a way to do so if anyone needs it.
Any help will be greatly appreciated!
Cheers,
Brockhor