Okay so I’m playing around with 2.57’s rigid body physics. In the previous versions the physics seemed to not have a problem but this version… ya know.
Anyways, when ever I make a rigid body structure (E.G.- a building made out of multiple meshes with rigid body body physics enabled) and run the game engine the building just wiggles itself to destruction. I built and rebuilt multiple buildings and objects, and they all seem to have the same problem. I thought I was doing something wrong so I went and looked at some tutorials and followed them exactly and the problem persists. I also downloaded a .blend file with a structure already built (built in 2.5xb, opened with 2.57a) and it wiggled itself to destruction.
I made sure the buildings were 100% proportionate so there was no unbalanced weight. I’ve messed with the dampening, mass, radius, form factor, everything that comes with the rigid body physics. The ONLY thing that works is when I lock the rotation of the objects but I clearly don’t want to do that.
So for a little more background as to what I’m trying to do, I’m trying to build a building using multiple meshes and have it explode just to test out the bullet physics. It’s quite pointless if the building is already unstable. Thanks for your help in advance.