I have found that when setting an object up, in object mode I select it and choose “Origin to Geometry” and the center snaps to the geometric center. When I then hit “Apply Location” the center snaps back to where it started from. I assume I am missing something, but this is not the behavior I am used to.
With attempts at using “To Sphere” with a plane in edit mode, following the same methods from all those years ago watching GreyBeard’s tutorials, I cannot get the command to perform in 3d space - it seems like it only happens in the plane the mesh plane is sitting in - even though I have placed the cursor at least a unit below the plane it sits in. I had used this feature before to make a volleyball just last year, now I am wondering if there is a default setting that needs to be turned off.
Thanks for any insight you might have!