I’m trying to render some buildings from a top-down view in ‘fake’ 3d, similar to how google maps shows transparent buildings for some locations:
The X and Y are not distorted, but the Z axis is tipped slightly. Is this possible in Blender? I’ve tried a tilted camera in orthographic mode, but assume I’d have to stretch the render afterwards so the X or Y are to 1:1 scale again. Camera projections is not my strong point…
Any help/advice would be appreciated!