I made this grass as a test and posted it over at Blender Cookie and people really liked it. They wanted to know the settings I used to make it, so here it is.
1.On the second layer model 4 piece’s of grass.(Origin should be at the bottom)
2.UV unwrap all the grass to your texture image. (The one above is from cgtextures)
3.Apply the material node set-up above to the grass. (Or whatever material you want)
4.Select all the grass and group them together. (Ctrl G)
5.Name the group. (Bottom of the 3D tool shelf. “T menu”)
1.Create a ground plane, like the one above. (notice how large it is)
2.Map a dirt texture to the ground plane and tile it until the scale is right.(not shown)
* You won’t see much of the texture, but some will show through the grass.
1.With the ground plane selected, add a particle system.
2.Apply the settings above.
3.Make sure you attach the grass group you just created in the “Dupli Group” setting.
4.You may need to alter the number of particles and children, depending on the size of your scene.
5.Adjust the “Hair Length” under Emission, and “Size” under Render to affect the size and scale of your grass.
I hope this helps someone, and it would be cool to see what you guys come up with. If there are any problems, feel free to ask. Have fun!!:eyebrowlift2:
p.s. If your grass is laying down or the rotation is wrong, you have to select the grass and change the rotation in EDIT MODE. Rotating in object mode will have no effect on the grass particles.