2.62 Questions. . .

I have been posting alot lately, so I am going to combine all my current questions into 1 thread. . .

  • Why does the UI flicker after 5 minutes of use? And is there a way to stop it?
  • Why is the armature actuator hard to get working right?
  • Mouse look script (and logic setup)?
  • Is there a 2.62 script library website?
  • Last but not least, I need a “track to nearest enemy” script and logic setup that is like Monster’s S2A tracking demo(this worked with spawned enemies and allowed easy changing to script)
    Thanks!

I have a video tutorial on making basic mouse-look controls: http://www.youtube.com/watch?v=H44cBzjxbh4

They’ve been collapsed into the Game Properties section of materials. Now, you have those features in materials rather than in each face.

Is there a way to limit mouse rotation?

And is there a way to convert this mouse look? (see .blend attached)
Thank you!

Attachments

player.blend (1.12 MB)