This is probably a stupid question, but is there a way to use a weight group to control parameters of a texture? The texture panel doesn’t have the vertex group section like the particle settings do. A specific example, is that I am using a noise procedural texture to create freckles, but I don’t want the freckles to be evenly distributed across the model, so controlling influences with a weight map would be a simple way of achieving this. Thanks in advance.
You can use a b+W texture above your texture to act as a mask. In the Texture / Influence panel set it to stencil http://blendernerd.com/texture-painting/
You could also use material nodes http://cgcookie.com/blender/2008/12/21/texturing-with-stencil-maps/
Example blend using stencil
Attachments
stencil.blend (248 KB)
Thanks heaps for that. I’ll try both ways and see which is easier/better. Cheers.