PKHG
(PKHG)
1
Hi probably a lot of work has to be done …
an object (e.g. console: object = C.active_object e.g. the Cube) has no faces anymore!
You should look at templates and there bmesh_simple.py
And start e.g. at this link: http://www.blender.org/documentation/blender_python_api_2_63_release/bmesh.html?highlight=bmesh#bmesh
Atom
(Atom)
2
Faces are called polygons now in bmesh.
ob = bpy.data.objects["Cube"]
me = ob.data
for faces in me.polygons:
print(face.index)
Also some UV stuff has been renamed as well. I don’t think there is uv1, uv2 (etc…) anymore.
PKHG
(PKHG)
3
Thanks Atom, you are right (I should have known …). but to learn using bmesh stays don’t it?