I just moved (finally) from 2.49 to 2.63, and a little change has really thrown off my workflow. I’m trying to snap vertexes in the UV editor, and uh, I can’t seem to manage it. It always snaps in distances, and it’s totally useless for what I need it to do. How do I control snapping in the Blender 2.63 UV editor?
As far as I know, snapping by distance remains the same from 2.49. If you want grid snapping, you need to start from vertex that is sitting on the grid coordinate. Then it snaps fine on other grid point there after.
snapping seems strange indeed, no matter what setting, it always snaps to a multiple of 32 units o_O
I can’t even get it to snap to a grid, it only does distance, no matter what I set. Before, in 2.49, to get it to snap to verts in the UV editor all I had to do was set it to snap to closest, select a vert, and bam. But now that doesn’t work… I do alot of cloning work for game models, it was a big help in my workflow.
Try changing it in 3D View from increment to vertex. Either the drop down box next to the magnet, or Ctrl+Shift+Tab. Not sure why that option isn’t in the UV/Image Editor.
Ah HA! Thanks, that did it. And good question, why isn’t that in the UV editor?
you can add with a little modification to space_image.py:
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
row.prop(toolsettings, "snap_element", text="", icon_only=True)
if toolsettings.snap_element != 'INCREMENT':
row.prop(toolsettings, "snap_target", text="")
I guess it has been removed 'cause it supports vertex snapping only. But a toggle button for increment / vertex snapping would be nice in trunk…