This is not popular “no image to bake to” problem, because normal bake does work, animated doesn’t.
- in new project i
- create grid 10x10
- add material
- add texture (clouds)
- turn into edit mode
- select all faces
- go to UV/Image editor
- create new image (“untitled”)
- set bake mode to texture and press “bake”
it replaces the image with texture render
- save the image as untitled.png
- press “animated bake”
and it says “no valid image found to bake to”
Hacked into sources i found that context.active_object.data.uv_textures[i].data contains no itemsThe addon expects it to contain MeshTexturePoly objects with references to images loaded in UV/image editor.
Is there any other way to get current image loaded in uv editor?