This is not popular “no image to bake to” problem, because normal bake does work, animated doesn’t.
in new project i
create grid 10x10
add material
add texture (clouds)
turn into edit mode
select all faces
unwrap
go to UV/Image editor
create new image (“untitled”)
set bake mode to texture and press “bake”
it replaces the image with texture render
save the image as untitled.png
press “animated bake”
and it says “no valid image found to bake to”
Hacked into sources i found that context.active_object.data.uv_textures[i].data contains no itemsThe addon expects it to contain MeshTexturePoly objects with references to images loaded in UV/image editor.
Is there any other way to get current image loaded in uv editor?
Ensure you are in Object mode.
For 8 - 11 in your post above. In the UV/Image editor window create a new image with the name you want the sequence to have, save it to the location where you want the sequence. Then use Animated Bake.
As far as I can see it is not the same. The wiki (linked previously) does not tell you to press Bake to create an image before you use the Animate bake option. Did you try actually not deviating from the instructions.
Unzip and press the Animated Bake button and it should bake out 10 frames in the same location as the blend file
Blender 2.65a (official release) works perfectly for me. Try it rather than some ‘non official’ version of 2.65. If you don’t use official releases you should not be surprised if an addon does not work. If you think its a bug, report it to the bug tracker.