Hey folks,
is there a new Syntax for the LibLoad()-Function, because Blender quits if such a function is called.
An example one of my scripts:
logic.LibLoad(mainDir + “Extras/NoCar_Cross.blend”, “Scene”, load_actions=True, verbose=False, load_scripts=True)
After calling e.g. this script, Blender quits without any error/message.
I want to talk to you first, before adding a new Bug in Blender-Bugtracker.
Monster
(Monster)
2
No new syntax but changed internally (asynchronous loading). When discovering a reproducible Crash it is better to open a BUG in BUG-tracker.
klauser
(klauser)
4
Have you tried it with async=True as one of the parameters you pass to libload?
The bug was fixed yesterday.
I’d tried the following Build too and it works (even without “async=True”).
blender-2.65-r54546-win64
Dalai Felinto gave me the tip.