Hi,
as the title says:
i have some models i edited with a normals-manipulation addon.
But when i import the blend in Unity (internally as fbx) i lose the specifically set normals.
Until the latest blender build it worked.
I tried to search for the problem in the fbx exporter and it seems it’s this line:
me.calc_normals_split()
But when i comment it out, i get some undefined smoothing, as this seems to not only calculate
split edges (i would think that because of its naming) but the normals of the whole mesh.
Any idea to fix that is appreciated.
Thanks