2.76 Cycles Viewport doesn't render during camera moves

Is anyone else seeing this? When I’m running cycles render in the viewport, my image freezes when I move the perspective. It used to update enough that I could tell where I was going with the camera. I know they made some viewport improvements… could this have broken?

Strange… I can do this just fine in my test/simple scene but not with my character. Frustrating. I know this guy worked fine in the viewport just last version.

I turned off “Square Samples” and it’s working now. Even if I give it the exact same amount of samples as the Square math… it works fine. Odd but I got it working so I’m happy again. :slight_smile: