I’ve been trying to figure out how to do this, to reproduce the results I see in the Materials view of the 3D viewport. I want to bake the material to a texture so I can import it into a game with its own lighting. However, I’m unsure how to get the result I desire.
Here is a view from my material view - exterior and interior
https://i.imgur.com/3xg1jT0.pngI want to bake the same, even, light of the exterior so that the interior matches. I know that I can bake diffuse and select only color, but that leaves a flat texture that does not resemble the material view I have. Is there anyway to bake the exterior and interior with the same natural light of the viewport?
Thanks all <3